#ifndef __GAME_H__
# define __GAME_H__

#include <list>
#include "Connection.h"
#include "Map.h"
#include "Monster.h"

class Game
{
private:
	Connection*			_player[4];
	Map*				_map;
	std::list<Monster>	_ml;

public:
	Game();
	~Game();
	Game(const Game&);

	Game&	operator=(const Game&);
};

#endif